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- !Wave(s,f,f)
-
- Wave("Data/Sounds/bridge.wav", 1000, 5000)
- Wave("Data/Sounds/bridge2.wav", 1000, 5000)
- Wave("Data/Sounds/bridge_stone.wav", 1000, 5000)
- Wave("Data/Sounds/rain_1.wav", 1000, 5000)
- Wave("Data/Sounds/slide_road.wav", 1000, 5000)
- Wave("Data/Sounds/slide_snow.wav", 1000, 5000)
- Wave("Data/Sounds/StartBeepLong.wav", 1000, 5000)
- Wave("Data/Sounds/StartBeepShort.wav", 1000, 5000)
- Wave("Data/Sounds/slide_asphalt_00.wav", 1000, 5000)
- Wave("Data/Sounds/slide_gravel_00.wav", 1000, 5000)
- Wave("Data/Sounds/slide_gravel_01.wav", 1000, 5000)
- Wave("Data/Sounds/slide_gravel_02.wav", 1000, 5000)
- Wave("Data/Sounds/slide_gravel_old.wav", 1000, 5000)
- Wave("Data/Sounds/Checkpoint Missed.wav", 1000, 5000)
- Wave("Data/Sounds/Checkpoint Green.wav", 1000, 5000)
- Wave("Data/Sounds/Checkpoint Red.wav", 1000, 5000)
- Wave("Data/Sounds/slide_asphalt_01.wav", 1000, 5000)
- Wave("Data/Sounds/slide_asphalt_02.wav", 1000, 5000)
- Wave("Data/Sounds/road_gravel.wav", 1000, 5000)
- Wave("Data/Sounds/road_grass.wav", 1000, 5000)
- Wave("Data/Sounds/stones_01.wav", 1000, 5000)
- Wave("Data/Sounds/stones_02.wav", 1000, 5000)
- Wave("Data/Sounds/stones_03.wav", 1000, 5000)
- Wave("Data/Sounds/stones_04.wav", 1000, 5000)
- Wave("Data/Sounds/wipers.wav", 1000, 5000)
- Wave("Data/Sounds/road_tarmac.wav", 1000, 5000)
- Wave("Data/Sounds/road_wood.wav", 1000, 5000)
- Wave("Data/Sounds/road_snow.wav", 1000, 5000)
- Wave("Data/Sounds/road_ice.wav", 1000, 5000)
- Wave("Data/Sounds/road_tarmac_wet.wav", 1000, 5000)
- Wave("Data/Sounds/road_gravel_wet.wav", 1000, 5000)
- Wave("Data/Sounds/road_wood_wet.wav", 1000, 5000)
- Wave("Data/Sounds/lights_on_off.wav", 1000, 5000)
-
-
- Wave("Data/Sounds/accel/accel_gravel_00.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_gravel_01.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_gravel_02.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_ground_00.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_ground_01.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_ground_02.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_tarmac_00.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_tarmac_01.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_tarmac_02.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_wood_00.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_wood_01.wav", 1000, 5000)
- Wave("Data/Sounds/accel/accel_wood_02.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_gravel_00.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_gravel_01.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_gravel_02.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_ground_00.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_ground_01.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_ground_02.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_tarmac_00.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_tarmac_01.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_tarmac_02.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_wood_00.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_wood_01.wav", 1000, 5000)
- Wave("Data/Sounds/accel/rimaccel_wood_02.wav", 1000, 5000)
-
-
- Wave("Data/Sounds/Collision/Car/friction_default_00.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_default_01.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_default_02.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_default_03.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_default_04.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/hit_default_00.wav", 1000, 4000)
- Wave("Data/Sounds/Collision/Car/hit_default_01.wav", 1000, 4000)
- Wave("Data/Sounds/Collision/Car/hit_default_02.wav", 1000, 4000)
- Wave("Data/Sounds/Collision/Car/hit_default_03.wav", 1000, 4000)
- Wave("Data/Sounds/Collision/Car/hit_default_04.wav", 1000, 4000)
- Wave("Data/Sounds/Collision/Car/friction_gravel_00.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_gravel_01.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_gravel_02.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_ground_00.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_ground_01.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_ground_02.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_ground_03.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_metal_00.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_metal_01.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_metal_02.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_metal_03.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_metal_04.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_metal_05.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_metal_06.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_mud_00.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_mud_01.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_mud_02.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_mud_03.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_mud_04.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_snow_00.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_snow_01.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_snow_02.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_stone_00.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_stone_01.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_stone_02.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_stone_03.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_stone_04.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_wood_00.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_wood_01.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_wood_02.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/friction_wood_03.wav", 500, 3000)
- Wave("Data/Sounds/Collision/Car/hit_wood_00.wav", 1000, 4000)
- Wave("Data/Sounds/Collision/Car/hit_wood_01.wav", 1000, 4000)
- Wave("Data/Sounds/Collision/Car/CarLanding_00.wav", 2000, 6000)
- Wave("Data/Sounds/Collision/Car/CarLanding_01.wav", 2000, 6000)
- Wave("Data/Sounds/Collision/Car/CarLandingHard_00.wav", 2000, 6000)
- Wave("Data/Sounds/Collision/Car/CarLandingHard_01.wav", 2000, 6000)
- Wave("Data/Sounds/Collision/Car/CarLandingSoft_00.wav", 500, 2000)
- Wave("Data/Sounds/Collision/Car/CarLandingSoft_01.wav", 500, 2000)
- Wave("Data/Sounds/Collision/Car/CarLandingSoft_02.wav", 500, 2000)
- Wave("Data/Sounds/Collision/Car/CarLandingSoft_03.wav", 500, 2000)
- Wave("Data/Sounds/Collision/Car/CarLandingSoft_04.wav", 500, 2000)
- Wave("Data/Sounds/Collision/Car/WaterWave_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/Car/WaterWave_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/Car/WaterWave_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/Car/WaterWave_03.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/Car/WaterWave_04.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/Car/WaterWave_05.wav", 1000, 5000)
-
-
- Wave("Data/Sounds/Collision/CarParts/hit_bonnet_00.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/hit_bonnet_01.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/hit_bonnet_02.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/hit_common_00.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/hit_common_01.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/detachment_00.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/detachment_01.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/detachment_02.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/detachment_03.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/detachment_04.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/hit_common_02.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/hit_common_03.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/GlassBreak_00.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/GlassBreak_01.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/LightGlassBreak_00.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/hit_common_04.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/hit_common_05.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/hit_common_06.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/TornTyre_00.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/TornTyre_01.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/TornTyre_02.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/TornTyre_03.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/TornTyre_04.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/WheelSeparate_00.wav", 500, 4000)
- Wave("Data/Sounds/Collision/CarParts/WheelSeparate_01.wav", 500, 4000)
-
-
- Wave("Data/Sounds/Collision/common/friction_default_00.wav", 500, 3000)
- Wave("Data/Sounds/Collision/common/friction_default_01.wav", 500, 3000)
- Wave("Data/Sounds/Collision/common/friction_default_02.wav", 500, 3000)
- Wave("Data/Sounds/Collision/common/friction_default_03.wav", 500, 3000)
- Wave("Data/Sounds/Collision/common/friction_default_04.wav", 500, 3000)
- Wave("Data/Sounds/Collision/common/hit_default_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_default_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_default_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_default_03.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_default_04.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_flesh_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_flesh_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_flesh_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_glass_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_glass_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_grass_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_grass_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_grass_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_ground_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_ground_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_ground_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_ground_03.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_metal_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_metal_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_metal_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_metal_03.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_metal_04.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_mud_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_mud_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_mud_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_mud_03.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_plastic_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_plastic_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_plastic_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_snow_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_snow_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_snow_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_snow_03.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_stone_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_stone_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_water_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_water_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_water_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_water_03.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_water_04.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_wood_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_wood_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_wood_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_wood_03.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_wood_04.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_rubber_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_rubber_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_rubber_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/common/hit_rubber_03.wav", 1000, 5000)
-
-
- Wave("Data/Sounds/Collision/whistle/whistle_00.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/whistle/whistle_01.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/whistle/whistle_02.wav", 1000, 5000)
- Wave("Data/Sounds/Collision/whistle/whistle_03.wav", 1000, 5000)
-
- Wave("horn loop 01", 500, 10000)
- Wave("horn loop 02", 500, 10000)
- Wave("horn loop 03", 500, 10000)
- Wave("horn loop 04", 500, 10000)
- Wave("horn loop 05", 500, 10000)
-