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Text File  |  2004-07-29  |  12.5 KB  |  217 lines

  1. !Wave(s,f,f)
  2.  
  3. Wave("Data/Sounds/bridge.wav", 1000, 5000)
  4. Wave("Data/Sounds/bridge2.wav", 1000, 5000)
  5. Wave("Data/Sounds/bridge_stone.wav", 1000, 5000)
  6. Wave("Data/Sounds/rain_1.wav", 1000, 5000)
  7. Wave("Data/Sounds/slide_road.wav", 1000, 5000)
  8. Wave("Data/Sounds/slide_snow.wav", 1000, 5000)
  9. Wave("Data/Sounds/StartBeepLong.wav", 1000, 5000)
  10. Wave("Data/Sounds/StartBeepShort.wav", 1000, 5000)
  11. Wave("Data/Sounds/slide_asphalt_00.wav", 1000, 5000)
  12. Wave("Data/Sounds/slide_gravel_00.wav", 1000, 5000)
  13. Wave("Data/Sounds/slide_gravel_01.wav", 1000, 5000)
  14. Wave("Data/Sounds/slide_gravel_02.wav", 1000, 5000)
  15. Wave("Data/Sounds/slide_gravel_old.wav", 1000, 5000)
  16. Wave("Data/Sounds/Checkpoint Missed.wav", 1000, 5000)
  17. Wave("Data/Sounds/Checkpoint Green.wav", 1000, 5000)
  18. Wave("Data/Sounds/Checkpoint Red.wav", 1000, 5000)
  19. Wave("Data/Sounds/slide_asphalt_01.wav", 1000, 5000)
  20. Wave("Data/Sounds/slide_asphalt_02.wav", 1000, 5000)
  21. Wave("Data/Sounds/road_gravel.wav", 1000, 5000)
  22. Wave("Data/Sounds/road_grass.wav", 1000, 5000)
  23. Wave("Data/Sounds/stones_01.wav", 1000, 5000)
  24. Wave("Data/Sounds/stones_02.wav", 1000, 5000)
  25. Wave("Data/Sounds/stones_03.wav", 1000, 5000)
  26. Wave("Data/Sounds/stones_04.wav", 1000, 5000)
  27. Wave("Data/Sounds/wipers.wav", 1000, 5000)
  28. Wave("Data/Sounds/road_tarmac.wav", 1000, 5000)
  29. Wave("Data/Sounds/road_wood.wav", 1000, 5000)
  30. Wave("Data/Sounds/road_snow.wav", 1000, 5000)
  31. Wave("Data/Sounds/road_ice.wav", 1000, 5000)
  32. Wave("Data/Sounds/road_tarmac_wet.wav", 1000, 5000)
  33. Wave("Data/Sounds/road_gravel_wet.wav", 1000, 5000)
  34. Wave("Data/Sounds/road_wood_wet.wav", 1000, 5000)
  35. Wave("Data/Sounds/lights_on_off.wav", 1000, 5000)
  36.  
  37.  
  38. Wave("Data/Sounds/accel/accel_gravel_00.wav", 1000, 5000)
  39. Wave("Data/Sounds/accel/accel_gravel_01.wav", 1000, 5000)
  40. Wave("Data/Sounds/accel/accel_gravel_02.wav", 1000, 5000)
  41. Wave("Data/Sounds/accel/accel_ground_00.wav", 1000, 5000)
  42. Wave("Data/Sounds/accel/accel_ground_01.wav", 1000, 5000)
  43. Wave("Data/Sounds/accel/accel_ground_02.wav", 1000, 5000)
  44. Wave("Data/Sounds/accel/accel_tarmac_00.wav", 1000, 5000)
  45. Wave("Data/Sounds/accel/accel_tarmac_01.wav", 1000, 5000)
  46. Wave("Data/Sounds/accel/accel_tarmac_02.wav", 1000, 5000)
  47. Wave("Data/Sounds/accel/accel_wood_00.wav", 1000, 5000)
  48. Wave("Data/Sounds/accel/accel_wood_01.wav", 1000, 5000)
  49. Wave("Data/Sounds/accel/accel_wood_02.wav", 1000, 5000)
  50. Wave("Data/Sounds/accel/rimaccel_gravel_00.wav", 1000, 5000)
  51. Wave("Data/Sounds/accel/rimaccel_gravel_01.wav", 1000, 5000)
  52. Wave("Data/Sounds/accel/rimaccel_gravel_02.wav", 1000, 5000)
  53. Wave("Data/Sounds/accel/rimaccel_ground_00.wav", 1000, 5000)
  54. Wave("Data/Sounds/accel/rimaccel_ground_01.wav", 1000, 5000)
  55. Wave("Data/Sounds/accel/rimaccel_ground_02.wav", 1000, 5000)
  56. Wave("Data/Sounds/accel/rimaccel_tarmac_00.wav", 1000, 5000)
  57. Wave("Data/Sounds/accel/rimaccel_tarmac_01.wav", 1000, 5000)
  58. Wave("Data/Sounds/accel/rimaccel_tarmac_02.wav", 1000, 5000)
  59. Wave("Data/Sounds/accel/rimaccel_wood_00.wav", 1000, 5000)
  60. Wave("Data/Sounds/accel/rimaccel_wood_01.wav", 1000, 5000)
  61. Wave("Data/Sounds/accel/rimaccel_wood_02.wav", 1000, 5000)
  62.  
  63.  
  64. Wave("Data/Sounds/Collision/Car/friction_default_00.wav", 500, 3000)
  65. Wave("Data/Sounds/Collision/Car/friction_default_01.wav", 500, 3000)
  66. Wave("Data/Sounds/Collision/Car/friction_default_02.wav", 500, 3000)
  67. Wave("Data/Sounds/Collision/Car/friction_default_03.wav", 500, 3000)
  68. Wave("Data/Sounds/Collision/Car/friction_default_04.wav", 500, 3000)
  69. Wave("Data/Sounds/Collision/Car/hit_default_00.wav", 1000, 4000)
  70. Wave("Data/Sounds/Collision/Car/hit_default_01.wav", 1000, 4000)
  71. Wave("Data/Sounds/Collision/Car/hit_default_02.wav", 1000, 4000)
  72. Wave("Data/Sounds/Collision/Car/hit_default_03.wav", 1000, 4000)
  73. Wave("Data/Sounds/Collision/Car/hit_default_04.wav", 1000, 4000)
  74. Wave("Data/Sounds/Collision/Car/friction_gravel_00.wav", 500, 3000)
  75. Wave("Data/Sounds/Collision/Car/friction_gravel_01.wav", 500, 3000)
  76. Wave("Data/Sounds/Collision/Car/friction_gravel_02.wav", 500, 3000)
  77. Wave("Data/Sounds/Collision/Car/friction_ground_00.wav", 500, 3000)
  78. Wave("Data/Sounds/Collision/Car/friction_ground_01.wav", 500, 3000)
  79. Wave("Data/Sounds/Collision/Car/friction_ground_02.wav", 500, 3000)
  80. Wave("Data/Sounds/Collision/Car/friction_ground_03.wav", 500, 3000)
  81. Wave("Data/Sounds/Collision/Car/friction_metal_00.wav", 500, 3000)
  82. Wave("Data/Sounds/Collision/Car/friction_metal_01.wav", 500, 3000)
  83. Wave("Data/Sounds/Collision/Car/friction_metal_02.wav", 500, 3000)
  84. Wave("Data/Sounds/Collision/Car/friction_metal_03.wav", 500, 3000)
  85. Wave("Data/Sounds/Collision/Car/friction_metal_04.wav", 500, 3000)
  86. Wave("Data/Sounds/Collision/Car/friction_metal_05.wav", 500, 3000)
  87. Wave("Data/Sounds/Collision/Car/friction_metal_06.wav", 500, 3000)
  88. Wave("Data/Sounds/Collision/Car/friction_mud_00.wav", 500, 3000)
  89. Wave("Data/Sounds/Collision/Car/friction_mud_01.wav", 500, 3000)
  90. Wave("Data/Sounds/Collision/Car/friction_mud_02.wav", 500, 3000)
  91. Wave("Data/Sounds/Collision/Car/friction_mud_03.wav", 500, 3000)
  92. Wave("Data/Sounds/Collision/Car/friction_mud_04.wav", 500, 3000)
  93. Wave("Data/Sounds/Collision/Car/friction_snow_00.wav", 500, 3000)
  94. Wave("Data/Sounds/Collision/Car/friction_snow_01.wav", 500, 3000)
  95. Wave("Data/Sounds/Collision/Car/friction_snow_02.wav", 500, 3000)
  96. Wave("Data/Sounds/Collision/Car/friction_stone_00.wav", 500, 3000)
  97. Wave("Data/Sounds/Collision/Car/friction_stone_01.wav", 500, 3000)
  98. Wave("Data/Sounds/Collision/Car/friction_stone_02.wav", 500, 3000)
  99. Wave("Data/Sounds/Collision/Car/friction_stone_03.wav", 500, 3000)
  100. Wave("Data/Sounds/Collision/Car/friction_stone_04.wav", 500, 3000)
  101. Wave("Data/Sounds/Collision/Car/friction_wood_00.wav", 500, 3000)
  102. Wave("Data/Sounds/Collision/Car/friction_wood_01.wav", 500, 3000)
  103. Wave("Data/Sounds/Collision/Car/friction_wood_02.wav", 500, 3000)
  104. Wave("Data/Sounds/Collision/Car/friction_wood_03.wav", 500, 3000)
  105. Wave("Data/Sounds/Collision/Car/hit_wood_00.wav", 1000, 4000)
  106. Wave("Data/Sounds/Collision/Car/hit_wood_01.wav", 1000, 4000)
  107. Wave("Data/Sounds/Collision/Car/CarLanding_00.wav", 2000, 6000)
  108. Wave("Data/Sounds/Collision/Car/CarLanding_01.wav", 2000, 6000)
  109. Wave("Data/Sounds/Collision/Car/CarLandingHard_00.wav", 2000, 6000)
  110. Wave("Data/Sounds/Collision/Car/CarLandingHard_01.wav", 2000, 6000)
  111. Wave("Data/Sounds/Collision/Car/CarLandingSoft_00.wav", 500, 2000)
  112. Wave("Data/Sounds/Collision/Car/CarLandingSoft_01.wav", 500, 2000)
  113. Wave("Data/Sounds/Collision/Car/CarLandingSoft_02.wav", 500, 2000)
  114. Wave("Data/Sounds/Collision/Car/CarLandingSoft_03.wav", 500, 2000)
  115. Wave("Data/Sounds/Collision/Car/CarLandingSoft_04.wav", 500, 2000)
  116. Wave("Data/Sounds/Collision/Car/WaterWave_00.wav", 1000, 5000)
  117. Wave("Data/Sounds/Collision/Car/WaterWave_01.wav", 1000, 5000)
  118. Wave("Data/Sounds/Collision/Car/WaterWave_02.wav", 1000, 5000)
  119. Wave("Data/Sounds/Collision/Car/WaterWave_03.wav", 1000, 5000)
  120. Wave("Data/Sounds/Collision/Car/WaterWave_04.wav", 1000, 5000)
  121. Wave("Data/Sounds/Collision/Car/WaterWave_05.wav", 1000, 5000)
  122.  
  123.  
  124. Wave("Data/Sounds/Collision/CarParts/hit_bonnet_00.wav", 500, 4000)
  125. Wave("Data/Sounds/Collision/CarParts/hit_bonnet_01.wav", 500, 4000)
  126. Wave("Data/Sounds/Collision/CarParts/hit_bonnet_02.wav", 500, 4000)
  127. Wave("Data/Sounds/Collision/CarParts/hit_common_00.wav", 500, 4000)
  128. Wave("Data/Sounds/Collision/CarParts/hit_common_01.wav", 500, 4000)
  129. Wave("Data/Sounds/Collision/CarParts/detachment_00.wav", 500, 4000)
  130. Wave("Data/Sounds/Collision/CarParts/detachment_01.wav", 500, 4000)
  131. Wave("Data/Sounds/Collision/CarParts/detachment_02.wav", 500, 4000)
  132. Wave("Data/Sounds/Collision/CarParts/detachment_03.wav", 500, 4000)
  133. Wave("Data/Sounds/Collision/CarParts/detachment_04.wav", 500, 4000)
  134. Wave("Data/Sounds/Collision/CarParts/hit_common_02.wav", 500, 4000)
  135. Wave("Data/Sounds/Collision/CarParts/hit_common_03.wav", 500, 4000)
  136. Wave("Data/Sounds/Collision/CarParts/GlassBreak_00.wav", 500, 4000)
  137. Wave("Data/Sounds/Collision/CarParts/GlassBreak_01.wav", 500, 4000)
  138. Wave("Data/Sounds/Collision/CarParts/LightGlassBreak_00.wav", 500, 4000)
  139. Wave("Data/Sounds/Collision/CarParts/hit_common_04.wav", 500, 4000)
  140. Wave("Data/Sounds/Collision/CarParts/hit_common_05.wav", 500, 4000)
  141. Wave("Data/Sounds/Collision/CarParts/hit_common_06.wav", 500, 4000)
  142. Wave("Data/Sounds/Collision/CarParts/TornTyre_00.wav", 500, 4000)
  143. Wave("Data/Sounds/Collision/CarParts/TornTyre_01.wav", 500, 4000)
  144. Wave("Data/Sounds/Collision/CarParts/TornTyre_02.wav", 500, 4000)
  145. Wave("Data/Sounds/Collision/CarParts/TornTyre_03.wav", 500, 4000)
  146. Wave("Data/Sounds/Collision/CarParts/TornTyre_04.wav", 500, 4000)
  147. Wave("Data/Sounds/Collision/CarParts/WheelSeparate_00.wav", 500, 4000)
  148. Wave("Data/Sounds/Collision/CarParts/WheelSeparate_01.wav", 500, 4000)
  149.  
  150.  
  151. Wave("Data/Sounds/Collision/common/friction_default_00.wav", 500, 3000)
  152. Wave("Data/Sounds/Collision/common/friction_default_01.wav", 500, 3000)
  153. Wave("Data/Sounds/Collision/common/friction_default_02.wav", 500, 3000)
  154. Wave("Data/Sounds/Collision/common/friction_default_03.wav", 500, 3000)
  155. Wave("Data/Sounds/Collision/common/friction_default_04.wav", 500, 3000)
  156. Wave("Data/Sounds/Collision/common/hit_default_00.wav", 1000, 5000)
  157. Wave("Data/Sounds/Collision/common/hit_default_01.wav", 1000, 5000)
  158. Wave("Data/Sounds/Collision/common/hit_default_02.wav", 1000, 5000)
  159. Wave("Data/Sounds/Collision/common/hit_default_03.wav", 1000, 5000)
  160. Wave("Data/Sounds/Collision/common/hit_default_04.wav", 1000, 5000)
  161. Wave("Data/Sounds/Collision/common/hit_flesh_00.wav", 1000, 5000)
  162. Wave("Data/Sounds/Collision/common/hit_flesh_01.wav", 1000, 5000)
  163. Wave("Data/Sounds/Collision/common/hit_flesh_02.wav", 1000, 5000)
  164. Wave("Data/Sounds/Collision/common/hit_glass_00.wav", 1000, 5000)
  165. Wave("Data/Sounds/Collision/common/hit_glass_01.wav", 1000, 5000)
  166. Wave("Data/Sounds/Collision/common/hit_grass_00.wav", 1000, 5000)
  167. Wave("Data/Sounds/Collision/common/hit_grass_01.wav", 1000, 5000)
  168. Wave("Data/Sounds/Collision/common/hit_grass_02.wav", 1000, 5000)
  169. Wave("Data/Sounds/Collision/common/hit_ground_00.wav", 1000, 5000)
  170. Wave("Data/Sounds/Collision/common/hit_ground_01.wav", 1000, 5000)
  171. Wave("Data/Sounds/Collision/common/hit_ground_02.wav", 1000, 5000)
  172. Wave("Data/Sounds/Collision/common/hit_ground_03.wav", 1000, 5000)
  173. Wave("Data/Sounds/Collision/common/hit_metal_00.wav", 1000, 5000)
  174. Wave("Data/Sounds/Collision/common/hit_metal_01.wav", 1000, 5000)
  175. Wave("Data/Sounds/Collision/common/hit_metal_02.wav", 1000, 5000)
  176. Wave("Data/Sounds/Collision/common/hit_metal_03.wav", 1000, 5000)
  177. Wave("Data/Sounds/Collision/common/hit_metal_04.wav", 1000, 5000)
  178. Wave("Data/Sounds/Collision/common/hit_mud_00.wav", 1000, 5000)
  179. Wave("Data/Sounds/Collision/common/hit_mud_01.wav", 1000, 5000)
  180. Wave("Data/Sounds/Collision/common/hit_mud_02.wav", 1000, 5000)
  181. Wave("Data/Sounds/Collision/common/hit_mud_03.wav", 1000, 5000)
  182. Wave("Data/Sounds/Collision/common/hit_plastic_00.wav", 1000, 5000)
  183. Wave("Data/Sounds/Collision/common/hit_plastic_01.wav", 1000, 5000)
  184. Wave("Data/Sounds/Collision/common/hit_plastic_02.wav", 1000, 5000)
  185. Wave("Data/Sounds/Collision/common/hit_snow_00.wav", 1000, 5000)
  186. Wave("Data/Sounds/Collision/common/hit_snow_01.wav", 1000, 5000)
  187. Wave("Data/Sounds/Collision/common/hit_snow_02.wav", 1000, 5000)
  188. Wave("Data/Sounds/Collision/common/hit_snow_03.wav", 1000, 5000)
  189. Wave("Data/Sounds/Collision/common/hit_stone_00.wav", 1000, 5000)
  190. Wave("Data/Sounds/Collision/common/hit_stone_01.wav", 1000, 5000)
  191. Wave("Data/Sounds/Collision/common/hit_water_00.wav", 1000, 5000)
  192. Wave("Data/Sounds/Collision/common/hit_water_01.wav", 1000, 5000)
  193. Wave("Data/Sounds/Collision/common/hit_water_02.wav", 1000, 5000)
  194. Wave("Data/Sounds/Collision/common/hit_water_03.wav", 1000, 5000)
  195. Wave("Data/Sounds/Collision/common/hit_water_04.wav", 1000, 5000)
  196. Wave("Data/Sounds/Collision/common/hit_wood_00.wav", 1000, 5000)
  197. Wave("Data/Sounds/Collision/common/hit_wood_01.wav", 1000, 5000)
  198. Wave("Data/Sounds/Collision/common/hit_wood_02.wav", 1000, 5000)
  199. Wave("Data/Sounds/Collision/common/hit_wood_03.wav", 1000, 5000)
  200. Wave("Data/Sounds/Collision/common/hit_wood_04.wav", 1000, 5000)
  201. Wave("Data/Sounds/Collision/common/hit_rubber_00.wav", 1000, 5000)
  202. Wave("Data/Sounds/Collision/common/hit_rubber_01.wav", 1000, 5000)
  203. Wave("Data/Sounds/Collision/common/hit_rubber_02.wav", 1000, 5000)
  204. Wave("Data/Sounds/Collision/common/hit_rubber_03.wav", 1000, 5000)
  205.  
  206.  
  207. Wave("Data/Sounds/Collision/whistle/whistle_00.wav", 1000, 5000)
  208. Wave("Data/Sounds/Collision/whistle/whistle_01.wav", 1000, 5000)
  209. Wave("Data/Sounds/Collision/whistle/whistle_02.wav", 1000, 5000)
  210. Wave("Data/Sounds/Collision/whistle/whistle_03.wav", 1000, 5000)
  211.  
  212. Wave("horn loop 01", 500, 10000)
  213. Wave("horn loop 02", 500, 10000)
  214. Wave("horn loop 03", 500, 10000)
  215. Wave("horn loop 04", 500, 10000)
  216. Wave("horn loop 05", 500, 10000)
  217.